1/5/2023 0 Comments Oswan emulator sprite rip![]() ![]()
* Moved PAINTER.ROM to slot 0:1, FMPAC to slot 0:2, MSXDOS2.ROM to slot 3:0. Oswan emulator sprite rip code#* Added OpZ80() function and the FAST_RDOP macro to the Z80 emulation to optimize code access in architectures with memory-mapped I/O. * Save state format has changed due to serious changes to the emulator architecture! * Completely re-added MAME 0.88u3-0.88u4 Source/Whatsnew/Readme-infos. * Added infos about all src files that have been added or removed from 0.100-0.115u4 to the Mameinfo.dat and Hardware.txt. # The Caille-O-Scope added by Administrator # Selector Mutoscope added by Administrator # Mike Tyson's Punch-Out!! updated by Raphie # Saturday Night Slam Masters updated by Raphie Unofficial mame with 3D plugin support for some games, only news is its up to date Unofficial mame, no news yet for this one other than its up to date 1993)"Ĭ|flicks1 "Flicky (64k Version, System 1, 315-5051, set 2)"Ĭ|flicks2 "Flicky (128k Version, System 2, not encrypted)"Ĭ|flicky "Flicky (128k Version, System 2, 315-5051)"Ĭ|flickyo "Flicky (64k Version, System 1, 315-5051, set 1)"Ĭ|gyrodine "Gyrodine (Taito Corporation license)"Ĭ|tdragon2 "Thunder Dragon 2 (9th Nov. +|19xxb "19XX: The War Against Destiny (Brazil 951218)" New games added or promoted from NOT_WORKING status Oswan emulator sprite rip drivers#Removed usage of unsigned char/short/int from the drivers code in įlattened colormap and palette in the 1942 driver. Also changed palette_set_colors() to deal with rgb_tĭata instead of R,G,B triples. Palette_set_color() now matches palette_get_color() and deals in Renamed palette_set_color() to palette_set_color_rgb(). made some changes to the sprite and text layers based on schematicsįixed up a number of places where malloc results weren't being checked Improved handling of player graphics reset signals Them more properly separated by the existing compile-time flags. Improved independence of CPU and sound core variants in order to make Removed unused return value from VIDEO_START callbacks. Added a "modulated RC discharge" component. Added a "integration circuit" based on transistor and RC Oswan emulator sprite rip generator#This can also be used asĪ raw sine generator - needed by radarscp. Added a "inverter oscillator" component. Color generation from schematics (resistor mixer) forĪdded new components to the discrete sound system: Grid will flip open and close, vertical flipping on hit. Implemented discrete background from schematics for radarscp and Implemented discrete sound from schematics: dkong, radarscp * adjusted reSID filter for different clock frequency in Plus/4 * optimized 1541 high timing accuracy mode * fixed bug that caused the tape input signal to get stuck at high level sometimes even after stopping or closing the tape # Support for "predictive text" entry in AGI games as long as a suitable dictionary is available (included in zip) - You can access the predictive text dialogue in AGI games with "Left Trigger + A" when you want to type something. Oswan emulator sprite rip Patch## Main changes in this build since the last SVN release: Built from latest 0.10.0 pre-release SVN code (and only that code so ARM mixer and DXA speedups from HEAD SVN/local patch builds are NOT in this release) Those of you who follow SVN builds should find most of your feedback and 'easy' bug fixes have made this release. I would be eternity grateful to anybody who gives this build a bit of a road test over the next 24 hours or so and reports back issues to me as the aim is to release 0.10.0 final in a few days. This is a little bit of a short notice preview release (I have had other commitments that have kept me from ScummVM). ![]()
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